🌐 Data Framing Visualizer

An interactive demonstration of how data is divided and transmitted across networks using different framing techniques.

Fixed-Size Framing

Byte Stuffing

Bit Stuffing

📚 What is Framing?

Framing is the process of dividing a stream of data into manageable units called frames. It allows the receiver to identify where each frame begins and ends, ensuring accurate data transmission across networks.

Why do we need it? Without framing, data would be a continuous stream of bits with no clear boundaries, making it impossible to detect errors or retransmit lost data.

📦 Fixed-Size Framing

Data is divided into frames of equal size. If the last frame is smaller than the fixed size, it is padded with extra bits or bytes.

Example: If frame size is 3 and data is "HELLOWORLD", frames would be: HEL | LOW | ORL | D (padded)

Normal Frame
Padded Frame

🔤 Byte Stuffing

Used when frames are variable-sized. Special FLAG characters mark the beginning and end of frames. If FLAG or ESC characters appear in the data, an ESC character is inserted before them.

Example: If FLAG=F, ESC=E, and data is "AFEBFCD", stuffed data becomes: F | A | EF | EE | B | EF | C | D | F

FLAG
ESC
Data

💾 Bit Stuffing

Used in bit-oriented protocols. A special bit pattern (usually 01111110) marks frame boundaries. If five consecutive 1s appear in data, a 0 is automatically inserted after them.

Example: If data is "011111011", after stuffing: "0111110011" (a 0 is inserted after five 1s)

Original Bits
Inserted 0

📊 Comparison Table

Method Frame Size Overhead Best For
Fixed-Size Fixed Low (padding only) Consistent data streams
Byte Stuffing Variable Medium (ESC characters) Character-oriented protocols
Bit Stuffing Variable Low (few inserted bits) Bit-oriented protocols